Building
Building the executable is straight forward and relatively painless.
Requirements
- Download and install Microsoft Visual C++ Build Tools or Visual Studio
Build Steps
- Open Visual Studio Command Prompt
- Navigate to the directory where BlobRunner is checked out
- Build the executable by running:
cl blobrunner.c
Building BlobRunner x64
Building the x64 version is virtually the same as above, but simply uses the x64 tooling.
- Open x64 Visual Studio Command Prompt
- Navigate to the directory where BlobRunner is checked out
- Build the executable by running:
cl /Feblobrunner64.exe /Foblobrunner64.out blobrunner.c
Usage
To debug:
- Open BlobRunner in your favorite debugger.
- Pass the shellcode file as the first parameter.
- Add a breakpoint before the jump into the shellcode
- Step into the shellcode
BlobRunner.exe shellcode.bin
Debug into file at a specific offset.
BlobRunner.exe shellcode.bin --offset 0x0100
Debug into file and don’t pause before the jump. Warning: Ensure you have a breakpoint set before the jump.
BlobRunner.exe shellcode.bin --nopause
Debugging x64 Shellcode
Inline assembly isn’t supported by the x64 compiler, so to support debugging into x64 shellcode the loader creates a suspended thread which allows you to place a breakpoint at the thread entry, before the thread is resumed.
Remote Debugging Shell Blobs (IDAPro)
The process is virtually identical to debugging shellcode locally – with the exception that the you need to copy the shellcode file to the remote system. If the file is copied to the same path you are running win32_remote.exe from, you just need to use the file name for the parameter. Otherwise, you will need to specify the path to the shellcode file on the remote system.
Shellcode Samples
You can quickly generate shellcode samples using the Metasploit tool msfvenom.
Generating a simple Windows exec payload.
msfvenom -a x86 --platform windows -p windows/exec cmd=calc.exe -o test2.bin
Feedback / Help
- Any questions, comments or requests you can find us on twitter: @seanmw or @herrcore
- Pull requests welcome!
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